Indie game studio · The Netherlands

Indie games with deep roots.

Nether Tree Games is a one-person studio from the Netherlands, making the games I want to play but that don't exist yet, all in a colourful low-poly style.

Trick or Eat launches on Steam, October 12
Nether Tree Games logo: a low-poly tree between a sunset castle and a moonlit graveyard
Trick or Eat

Launching on Steam, October 12, 2026 Just in time for Halloween. Get notified the moment it's out.

  • --Days
  • --Hours
  • --Mins
Wishlist on Steam
The games

Two worlds so far. Both grown from the same tree.

A Halloween co-op brawler and an open-world roguelite RPG. Different moods, same low-poly style.

Trick or Eat

Launching Oct 12, 2026

Co-op Halloween action · 1 to 4 players

Halloween night, and the monsters are going door to door. Whoever opens up gets eaten. Defend the neighbourhood solo or with up to three friends, spend your candy on upgrades, and if you fall, rise again as one of the monsters.

  • 16 classesFrom the Cop to Grandma, each with its own weapons, ability and passive.
  • Online co-op for 1 to 4Play with Steam friends or through quick match.
  • A new town every runFive procedurally generated neighbourhoods, each ending in a boss.
  • Fall, and switch sidesPossess a monster and hunt your old team.

Prophecy Island

Free demo on Steam

Open-world roguelite RPG · Single-player

Every run generates a new island with its own terrain, quests, dungeons and loot. Seven factions race to lift an ancient curse and claim the island. Fail, and a new world awaits.

Visit the Prophecy Island site →

  • A new island every runThe world, main story and side quests are remixed each playthrough.
  • Seven factionsEach has its own claim to the prophecy. Earn favour and pick a side.
  • Souls-like combatDeliberate, punishing and fair.
  • SigilsAttach up to three to any weapon or spell and build your own style.
About the studio

What's in a name?

Nether(lands)

Where the studio is. Every game here is made in the Netherlands.

Boom

My last name, and Dutch for "tree".

NetherTreeGames

A one-person studio making low-poly games.

Hi, I'm Timo.

I'm a solo developer from the Netherlands. Nether Tree Games is where I make the games I want to play but that don't exist yet. I design and develop each game, from first idea to Steam launch.

Prophecy Island came first. It's inspired by current and childhood favourites alike, from the punishing depths of Dark Souls and the open wastelands of Fallout to the colourful adventures of Freddi Fish. Trick or Eat comes next: a Halloween co-op brawler for you and three friends.

Why low poly?

Low poly is clean, colourful and easy to read at a glance, so the focus stays on how a game plays. And a faceted world looks just as good years from now as it does today.

  • 1developer
  • 2games
  • 100%independent
Press & creators

Covering a game? Take what you need.

Fact sheets, logos, key art and screenshots for both games. Use them freely in articles, videos and streams. Need a Steam key? Get in touch.

Contact

Say hi.

Press, business, key requests or feedback: email is the quickest way to reach me. For bugs and chat, come hang out in the Discord.

timoboom@gmail.com