
Grab up to three friends, pick a class, and hold the block. Every night the monsters come for the candy — and the houses behind you.
A run down the street — classes, monsters, and what's waiting at the end of the night.
A procedurally-generated neighbourhood, every run. Trick-or-treating kids ring the alarm, waves of monsters close in from the woods, and your crew decides whether to bunker down on doorsteps or push out and clear the street before the porch lights go dark.
Streets, yards and shops are generated live from a seed — five neighbourhoods, dozens of themes, never the same layout twice.
Cop, Paramedic, Gamer Girl, Grandma and a dozen more — each with its own weapons, a signature ability and a passive worth building around.
Ghouls that swarm, witches that fly, a Bomber that comes for the front door. Learn the tells or get eaten first.
Mid-run joiners don't have to be heroes — take a body from the horde and hunt your own friends instead.
Werewolf packs, siege elites, and a finale in the mansion's own arena — every run ends with something that doesn't go down easy.
Every piece collected is currency at the candy store between waves — upgrades, refills, and the Sugar Rush for when the street floods.
Five base neighbourhoods, over a dozen theme variants — from a quiet suburban cul-de-sac to a harvest fair, a bayou, and the mansion's own boss arena.
Four starters get you into your first run — the rest are unlocked by pulling off the kind of thing you'll want to brag about after. Every class carries its own melee weapon, ranged weapon, a Q ability and a passive that shapes how your team plays.
Doors take damage while monsters knock. Kids trick-or-treating through the streets are your early warning — keep them safe and they'll keep ringing the alarm before it's too late.
Launching October 12, 2026. Wishlist now to know the moment the porch lights come on.